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DUSCHE GOLD 概要 日本語:ドゥーシェ・ゴールド 業種:製造業(ビール) 所在地: 解説 ビールメーカー、または製品名。 冷蔵庫など酒が集まっているところを見れば、大抵のところはこのビールが置いてある。 ちなみにDuscheはドイツ語で、意味は『シャワー』。よってメーカー名は英語に直すと "Golden Shower(黄金のシャワー)" で小便を意味する。Pißwasserもそうだが、この街のビールは全て小便で作られているのかと思うほどの小便具合である。 製品
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Stardust Reverie サークル PopKorn Number Track Name Arranger Original Tune Length 01 Dance in the Scarlet Night Sinon 亡き王女の為のセプテット [4 06] 02 Shan t high cold chance come Frozen Voice 上海紅茶館 ~ Chinese Tea [4 17] 03 鬼灯提灯紅魂 ビートまりお ほおずきみたいに紅い魂 [3 53] 04 メイドと月の懐中時計 Frozen Voice メイドと血の懐中時計 [3 55] 05 氷精たちの隠れ里 Sinon おてんば恋娘 [6 00] 06 Shanghai Alice myu 明治十七年の上海アリス [3 21] 07 組曲『東方紅魔狂』より終曲「495年の狂宴」 Sinon U.N.オーエンは彼女なのか? [5 22] 詳細 PopKorn Hara-Kara 合同企画第2弾 東方紅魔郷アレンジCD コミックマーケット64(2003/08/17)にて初頒布 イベント価格:500円 ショップ価格:630円 現在は完売 ※【備考】現在頒布された記録のある東方アレンジCDの中で、記念すべき初の頒布CD作品でもある。 レビュー PopKorn Hara-Kara の中で好きなアレンジCD。 「鬼灯提灯紅魂」の完全版が聞けるのはこれだけだと思う。 -- Apn (2015-07-12 17 48 08) 名前 コメント
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For a pre-Renewal version of this article, click here. The Homunculus is a special pet which assist Alchemist classes in ways such as a support, an instant partymate, or a sacrifice for the player. Alchemist classes must go through the Bioethics Quest to unlock the appropriate skills required to create a Homunculus. After the quest, the passive skill Bioethics× will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points. +←クリックで目次を開く Types of Homunculus Choosing a HomunculusComparisons Obtaining a Homunculus Homunculus Stats and Skill Points Evolution Controlling the HomunculusManual Functions AI×Installing AI Possibilities Impossibilities Not Allowed Feeding and Intimacy Manipulating Intimacy Experience and LevelingGeneral Information Experience Chart Miscellanea Known Bugs See AlsoExternal Links Types of Homunculus There are 4 types of Homunculi with various attributes unique to each. 名前 タイプ エサ スキル Lif×iRO wiki の画像表示 ・ Support・ Demi Human×・ Neutral Pet Food ・ Healing Hands×・ Urgent Escape×・ Brain Surgery×・ Mental Charge× Amistr×iRO wiki の画像表示 ・ Tank・ Brute×(*1)・ Neutral Zargon ・ Castling×・ Amistr Bulwark×・ Adamantium Skin×・ Blood Lust× Filir×iRO wiki の画像表示 ・ Speedster・ Brute(*2)・ Neutral Garlet ・ Moonlight×・ Flitting×・ Accelerated Flight×・ S.B.R.44× Vanilmirth×iRO wiki の画像表示 ・ Magic User・ Formless×(*3)・ Neutral Scell ・ Caprice×・ Chaotic Blessings×・ Instruction Change×・ Self-Destruction× Choosing a Homunculus "Which Homunculus should I pick?" This is a common question amongst new Alchemists and future Geneticists. Each Homunculus serves its own purpose that is custom tailored to the players individual needs. Despite general opinion, players should choose based on their exact situation and not what others tell them to do. This is because every player has different leveling methods and amount of time to invest, so one player might have enough time to invest into leveling an Amistr×, while another is just looking for a quick pre-Homunculus S× to get their needed support skills. Comparisons Lif× - more of a novelty character. Its skills are fairly worthless and offer nothing to the player other than a walking speed boost that will be replaced anyways as a Geneticist with Cart Boost×. Its attack is low, has no burst attacks, and its healing skill, Healing Hands×, does not heal much and is generally not worth using. It is strongly advised NOT to use it as a base, as it generally has no practical use. Amistr - generally the best base for a Homunculus S but also easily the slowest to level and feed due to the lack of offensive skills, and choosing to acquire Blood Lust× would require feeding the Amistr to loyal twice. Its Amistr Bulwark× skill is very valuable for MVP×ing later on as it boosts VIT× and even offer some defense that can be useful for PvP×. Players with A LOT of free time to level and feed a homunculus should go with Amistr, as the payoff in the end will be more than worth it. However, avoid it if spending a longer time leveling and all the extra feeding time does not sound like an ideal situation. Filir× - generally the fastest leveling Homunculus in most situations, and the most helpful for speed leveling a Homunculus S up to the required level for certain skills. The big downside is the lack of VIT, which carries over to Homunculus S, making it quite frustrating sometimes to level due to it dying too much. Another tradeoff is that depending on the Homunculus S chosen, it may not reach high enough VIT for stun immunity. For players with less time to level a Homunculus, Filir is definitely a good choice. Its loyal evolved skill, S.B.R.44×, is usually skipped as it is not terribly useful. Vanilmirth× - the in-between solution to Amistr and Filir. It offers the high VIT and Max HP×, has a decent offensive skill, but has lower burst attack compared to Filir, making it slower for leveling in some situations. Its Caprice× skill can be unreliable, as it picks a random property to use. It is a solid choice though for all players to use as a base, and many players skip the loyal evolved skill, Self-Destruction×, as it is not used very often. It is also desirable as a base for a Homunculus S, for players who plan on becoming pure brewers, because Instruction Change× increases the brewing success rate. Obtaining a Homunculus Main article Potion Creation× To obtain a Homunculus, an Embryo is required. These can be purchased from other Alchemists or can be self-made. In order to make an Embryo, an Alchemist must use the skill Prepare Potion× with the following materials purchasable from the Al de Baran Material Seller , in the Alchemist Guild (alde_alche 35, 179) Medicine Bowl Glass Tube Morning Dew of Yggdrasil Seed of Life Potion Creation Guide (消費しない) Success rates of creating embryos are affected mainly by the Alchemist s INT×, DEX× and LUK×. Once an Embryo is obtained, use the skill Call Homunculus× to summon a new Homunculus. There is a chance to get 1 of the 4 base Homunculi and another chance to get 1 of the 2 sprites available to each type of Homunculus. Although not completely proven, there is a popular "fact" that the creator of the Embryo s stats play in a role in the probability of summoning each Homunculus. Homunculus Stats and Skill Points This article or section needs to be updated. Homunculus have their own set of stats apart from their masters, these will have a set amount upon summoning and will vary as it levels up. With each level, a Homunculus will receive a certain amount points to each stat (STR×, AGI, VIT, INT, DEX, LUK) depending on which type of Homunculus. These stats are invisible under the Homunculus Stat Window (Alt+R). The Homunculus s ATK×, MATK×, Hit Rate, Critical× Hit Rate, DEF×, MDEF×, Flee× Rate, and ASPD× will be visible. The Homunculus also gains one skill point for every three levels. Unlike status points, one can apply these to whichever skill one would like. To calculate the Homunculus stats, use the following equations ATK = Floor((STR + DEX + LUK) ÷ 3) + Floor(Level ÷ 10)MATK = Level + INT + Floor((INT + DEX + LUK) ÷ 3) + Floor(Level ÷ 10) × 2HIT = Level + DEX + 150CRI = Floor(LUK ÷ 3) + 1DEF = (VIT + Floor(Level ÷ 10)) × 2 + Floor((AGI + Floor(Level ÷ 10)) ÷ 2) + Floor(Level ÷ 2)MDEF = UnknownFLEE = Level + AGI + Floor(Level ÷ 10)ASPD = Unknown Evolution When the Homunculus Intimacy is Loyal, use a Stone of Sage (simply double click it) to evolve it. There is no level condition in order to evolve it. With evolution, the Homunculus will obtain a random bonus for each of its stats, increased Max HP and Max SP× and a new form. After evolving, the Homunculus Intimacy resets to 10 (Hate). Once its Intimacy reaches 910 again (1 point before Loyal), a fourth, new skill is unlocked. Controlling the Homunculus Manual Functions Here is a listing of all manual functions with the Default AI. In general, there will be no need for any other manual functions in most Custom AIs. Alt + Single Right Click Target monster Alt + Double Right Click Attack monster Alt + T Standby, Idle/Passive mode, cancels all commands and returns to master Alt + Right Click Ground Move to location (15 tile range) Alt + R Information window If the player is dead, manual commands can t be issued. However, the AI will continue to function as normal. AI× The AI is the "brain" of the Homunculus. All Homunculus behavior is controlled by an AI script. There is a choice between the use of the default script or a custom script. The default script is both poorly made and simple; the primary problems with the default script are that the Homunculus will either kill steal× everything (default AI ed Vanilmirth and Filir) or will not attack anything at all (default AI ed Amistr and Lif). Hence it is recommended to write a custom script or use a premade one made by users. To switch between the Default AI and the User AI, use the /hoai command. It can also be switched in the Ragnarok Setup program by checking/unchecking the hoai checkbox in the Option tab. Installing AI Once AI script is downloaded, go to the default RO directory. This is generally located at C \Program Files\Gravity\Ragnarok Online\AI. Insert the downloaded AI script into the USER_AI folder and relog or resummon the Homunculus. This should be done every time there is a change in script. While there are infinite possibilities with AI scripts, it is necessary to understand that there are things it can and cannot do. These limitations are what separates it from bots. Possibilities Automatically attacking monsters within player s sight range. Autocasting Homunculus skills, including ground skills. Different tactics for individual monsters (ex what priority to attack, using a skill on that monster, etc). Reading the HP, SP, MAXHP and MAXSP values of the Homunculus or its owner. Reading the target of a attacking monster (to avoid kill stealing). Reading the current animation or "motion" other actors are doing (this is buggy when used on the Homunculus itself). Automatically shut down the Ragnarok Online client using os.exit(). If the owner is being attacked, it logs out after 5 seconds after calling os.exit(). Otherwise it will log out immediately after os.exit() is called. This may not work on Windows 7 and later, instead producing an error message and hanging the client, but not logging the user out until they click through the error or the server times out the connection. Impossibilities Detecting whether other players are in a party with the owner. Detecting who the owner of another Homunculus is (GetV(V_OWNER, id) returns the owner s ID, regardless of what the second argument is). Detecting status effects or ground effects. Identifying skills used, or gathering any other information not listed above. Locating hidden players. Auto Feeding. Auto Looting. Using skills while their owner is vending×. Maintain its AI when the Homunculus is out of range of their owner. Having the owner move around (except when autocasting the Castling× Skill). Reading the HP, SP, MAXHP and MAXSP values of someone other than the Homunculus or its owner. Autocasting any player skills (Disabled after 5-Feb-2008). Not Allowed Using a 3rd party program. Reading in real time the output of the Homunculus TraceAI function, so that one gains a read out on what is around the player (including things that the game client won t show). According to a GM post on the iRO Forums "Doing this when monster leveling would not be such a big deal but in PVP/WoE purposes it is a very unfair/unintended thing. Users violating that rule will be suspended." Feeding the Homunculus or moving the owner around using a 3rd party program. Players are responsible for the actions of their Homunculi. For example, if the Homunculus kill steals people, then the player is held accountable and may be punished accordingly. Feeding and Intimacy Much like pets, Homunculus require feeding. Feed the Homunculus when its hunger is between 11~24 to get 1 full point of Intimacy. Feeding at the other times will give less than a full point and may even reduce the Intimacy. If one forgets to feed the Homunculus, its Intimacy will eventually decrease, and it will leave the master if it goes below zero Intimacy. Hunger空腹度 Intimacy親密度 Starving at 1% ~ 10% -1 1% ~ 10% 0.5 11% ~ 24% 1 25% ~ 75% 0.75 76% ~ 90% -0.05 91% ~ 100% -0.5 The homunculus also display emotes× as a way of warning the player. The emotes used are 給餌時の空腹度状態 エモーションアイコン Hunger below 11% /sob(*4)- iRO wiki の画像表示 Player feeds without proper item /swt - iRO wiki の画像表示 Player feeds at 1% ~ 75% /ho - iRO wiki の画像表示 Player feeds at 76% ~ 90% /swt2 - iRO wiki の画像表示 Player feeds at 91% ~ 100% /wah - iRO wiki の画像表示 Failed to use skill /... - iRO wiki の画像表示 Failed to evolve /hmm - iRO wiki の画像表示 Intimacy is crucial for evolution, obtaining the final skill, and AFKing. Intimacy has not been proven to affect Homunculus stat growth. This value is not shown in the Homunculus Stat Window. However, for each interval of Intimacy points the Homunculus has, the window will show Intimacy親密度 状態 1 ~ 3 Hate with Passion 4 ~ 10 Hate 11 ~ 100 Awkward 101 ~ 250 Shy 251 ~ 750 Neutral 751 ~ 910 Cordial 911 ~ 1000 Loyal Manipulating Intimacy The player dying, the Homunculus dying, or the Homunculus vaporizing× does not affect Intimacy. Stressing it (other than using their ultimate skills) is the only way that to lower its Intimacy. One can stress the Homunculus by not feeding it (Hunger 11) or overfeeding it (Hunger 75). Each hour of starving causes the Intimacy to decrease by 18 (3600 seconds per hour / 200 seconds per loss). If the player is away from the computer for a full 24 hours of starving, the Homunculus Intimacy will decrease by 432. If the player can no longer use Call Homunculus or Homunculus Resurrection×, then the Homunculus has left its master for good. However, the master is able to create a new Homunculus. Experience and Leveling General Information The level limit for a Homunculus owned by an Alchemist or Biochemist is 99. Once its master is promoted to Geneticist, the level limit is increased to 150. However, allowing a Homunculus to level higher than 99 is not recommended, as it will gain less HP/SP and stats compared to a Homunculus S, so it is advised to keep the Homunculus Vaporized until after completing the Homunculus S quest×. When a monster× is killed by the Homunculus alone Owner gets full Base Experience, but no Job Experience, from the monster, affected by the level difference. Homunculus gets the full Experience from the monster, unaffected by the level difference. If a player kills a monster and his/her Homunculus doesn t contribute to the kill at all Player gets all Base and Job Experience from the monster, affected by the level difference. Homunculus get no Experience at all. If a monster is killed by having both the player and his/her Homunculus dealing damage to the monster Player gets 105% of the monster s Base Experience. For example, a Sidewinder gives 720 Base Experience. Barring the level diferences, if both the player and the Homunculus participate in the fight, the player will receive 756 experience (720 × 1.05). Player gets a portion of the monster s Job Experience based on how much damage is dealt by the player (the Job Experience pool is 105% of normal), affected by the level diference. Homunculus gets a portion of the monster s Base Experience based on how much damage is dealt by the Homunculus, unaffected by the level diference. Whenever the player dies and the Homunculus HP is above 80%, it will automatically be Vaporized. Otherwise it will not vaporize and is able to continue to fight, and the player continues to receive Experience from Homunculus, but manual commands cannot be issued. It s a common mis-conception that when a Homunculus defeats a monster, they get the Job Experience of the monster. In actuality, they get a copy of the Base Experience of the monster, modified by the damage they did to it and how many people attacked it. Experience gained by a Homunculus owner from unassisted Homunculus kills can be shared in a party. Experience Chart Lv 1 ~ 25 Lv 26 ~ 50 Lv 51 ~ 75 Lv 76 ~ 99 Lv 経験値総量 次Lvへの必要経験値 必要経験値の上昇率 Lv 経験値総量 次Lvへの必要経験値 必要経験値の上昇率 Lv 経験値総量 次Lvへの必要経験値 必要経験値の上昇率 Lv 経験値総量 次Lvへの必要経験値 必要経験値の上昇率 1 0 347 - 26 150,925 13,580 7.69% 51 830,834 47,040 4.26% 76 2,908,734 171,000 5.88% 2 347 545 57.06% 27 164,505 14,550 7.14% 52 877,874 48,960 4.08% 77 3,079,734 178,600 4.44% 3 892 891 63.49% 28 179,055 15,520 6.67% 53 926,834 50,880 3.92% 78 3,258,334 185,250 3.72% 4 1,783 1,485 66.67% 29 194,575 16,490 6.25% 54 977,714 52,800 3.77% 79 3,443,584 190,000 2.56% 5 3,268 2,178 46.67% 30 211,065 17,460 5.88% 55 1,030,514 54,720 3.64% 80 3,633,584 218,500 15.00% 6 5,446 3,168 45.45% 31 228,525 18,430 5.56% 56 1,085,234 56,640 3.51% 81 3,852,084 247,000 13.04% 7 8,614 3,762 18.75% 32 246,955 19,400 5.26% 57 1,141,874 59,040 4.24% 82 4,099,084 285,000 15.38% 8 12,376 4,158 10.53% 33 266,355 20,370 5.00% 58 1,200,914 60,480 2.44% 83 4,357,084 332,500 16.67% 9 16,534 4,505 8.35% 34 286,725 21,340 4.76% 59 1,261,394 62,400 3.17% 84 4,689,584 380,000 14.29% 10 21,039 4,900 8.77% 35 308,065 22,504 5.45% 60 1,323,794 64,320 3.08% 85 5,069,584 456,000 20.00% 11 25,939 5,390 10.00% 36 330,569 23,280 3.45% 61 1,388,114 66,240 2.99% 86 5,525,584 522,500 14.58% 12 31,329 5,880 9.09% 37 353,849 25,220 8.33% 62 1,454,354 67,200 1.45% 87 6,048,084 570,000 9.09% 13 37,209 5,978 1.67% 38 379,069 26,675 5.77% 63 1,521,554 70,080 4.29% 88 6,618,084 646,000 13.33% 14 43,187 6,223 4.10% 39 405,744 28,130 5.45% 64 1,591,634 73,920 5.48% 89 7,264,084 712,500 10.29% 15 49,410 6,566 5.51% 40 433,874 28,800 2.38% 65 1,665,554 76,800 3.90% 90 7,976,584 855,000 20.00% 16 55,976 7,203 9.70% 41 462,674 30,240 5.00% 66 1,742,354 80,640 5.00% 91 8,831,584 950,000 11.11% 17 63,179 7,840 8.84% 42 492,914 31,680 4.76% 67 1,822,994 84,480 4.76% 92 9,781,584 1,140,000 20.00% 18 71,019 8,232 5.00% 43 524,594 32,640 3.03% 68 1,907,474 87,360 3.41% 93 10,921,584 1,425,000 25.00% 19 79,251 8,624 4.76% 44 557,234 34,560 5.88% 69 1,994,834 91,200 4.40% 94 12,346,584 1,710,000 20.00% 20 87,875 8,924 3.48% 45 591,794 36,000 4.17% 70 2,086,034 104,500 14.58% 95 14,056,584 1,995,000 16.67% 21 96,799 9,409 5.43% 46 627,794 36,480 1.33% 71 2,190,534 121,600 16.36% 96 16,051,584 2,280,000 14.29% 22 106,208 9,991 6.19% 47 664,274 38,400 5.26% 72 2,312,134 133,000 9.38% 97 18,331,584 2,660,000 16.67% 23 116,199 10,670 6.80% 48 702,674 40,320 5.00% 73 2,445,134 147,250 10.71% 98 20,991,584 3,135,000 17.86% 24 126,869 11,446 7.27% 49 742,994 42,720 5.95% 74 2,592,384 154,850 5.16% 99 24,126,584 - - 25 138,315 12,610 10.17% 50 785,714 45,120 5.62% 75 2,747,234 161,500 4.29% Miscellanea They gain a skill point for every three levels. There is no Job Level equivalent. They obtain additional EXP from server rates, but NOT Battle Manuals. Their Flee rate and Defense is not reduced by the number of monsters. Their Hit Rate is capped at 95%. Even if it has way more hit than required for a monster, it will always miss at a 5% chance. All Homunculi have a base Attack Speed of 1.4 seconds per attack (ASPD 130). Different stat growths lead to different attack speeds of each Homunculus. Homunculus stat growth is random, nothing will affect which stats will grow and which stats will not. Homunculus can hit Ghost× property monsters. Other players can t Heal homunculus, but Sanctuary× heals them Homunculus movement speed follows the owner s condition when he/she summons it, revive it, or moving map zones. If A Geneticist is under Cart boost the homunculus will also move fast, same when the player get Decrease Agility. Need confirmations from other players about buff. Some buffs can be casted on homunculus but it s not clear they re affected or not or have similar restriction like Mercenaries Known Bugs The Homunculus stat window is now bugged, many of the stats do not represent real values. For instance, ATK is much lower than its actual value. The Vanilmirth s Instruction Change× skill is bugged and only adds the STR and INT when it levels up. If the player leaves the map, Vaporize, Summon, or resurrect the Homunculus, the bonus will be lost. Teleporting does not cause the bonuses to be lost. After Amistr s Castling skill, monsters do not always change target. If the Homunculus was vaporized or killed with a status effect×, it will bug up. (It will get immobilized, vanish and it will get the grim reaper, like the one while affected by Curse×. Use Vaporize and Call Homunculus to fix this bug). Homunculus can have permanent Movement Speed× increase until one relogs, changes map, teleports, or Vaporizes. It is possible while using Call Homunculus and an item, skill or gear that increases Movement Speed, such as Speed Potion , Increase AGI×, Cart Boost or Bloody Axe at the same time. Both the Homunculus Hunger countdown clock (1 minute timer) and the starvation clock (20 seconds timer) will reset if one relogs, changes map, teleports, or uses Vaporize and Call Homunculus together. On iRO, all Homunculus races have been changed to Demi Human× for balancing reasons. However, the alternate form of the Vanilmirth is still considered Formless× and not Demi Human. Therefore, all Demi Human reductions do not apply versus alternate Vanilmirths. In addition, the Battlegrounds× equipment set penalties (damage received is tripled versus non Demi Human monsters) apply for the alternate Vanilmirth because it is not considered Demi Human. This does not apply to Homunculus S, which have the same races that they do on other RO s, because this balancing was seen as unnecessary, now that people do not use Battlegrounds sets. See Also AI× Homunculus S× Mercenary System× External Links AzzyAI Mir AI (No longer updated) Rampage AI (No longer updated) Rampage AI Lite Homunculus Stat Calculator (Renewal) Detailed Stat Growth Chart -Homunculus System Homunculus S× Homunculus System Homunculus S× Homunculus Skills Amistr× Adamantium Skin× ・ Amistr Bulwark× ・ Blood Lust× ・ Castling× Filir× Accelerated Flight× ・ Flitting× ・ Moonlight× ・ S.B.R.44× Lif× Brain Surgery× ・ Healing Hands× ・ Mental Charge× ・ Urgent Escape× Vanilmirth× Caprice× ・ Chaotic Blessings× ・ Instruction Change× ・ Self-Destruction× Homunculus S Skills Bayeri× Stahl Horn× ・ Goldene Ferse× ・ Stein Wand× ・ Angriffs Modus× ・ Heilage Stange× Dieter× Volcanic Ash× ・ Lava Slide× ・ Granitic Armor× ・ Magma Flow× ・ Pyroclastic× Eira× Eraser Cutter× ・ Overboost× ・ Xeno Slasher× ・ Light of Regen× ・ Silent Breeze× Eleanor× Style Change× ・ Sonic Claw× ・ Silvervein Rush× ・ Midnight Frenzy× ・ Tinder Breaker× ・ C.B.C (Continual Break Combo)× ・ E.Q.C (Eternal Quick Combo)× Sera× Needle of Paralysis× ・ Poison Mist× ・ Pain Killer× ・ Summon Legion× Alchemist s Skills Bioethics× ・ Biotechnology× ・ Call Homunculus× ・ Creature Creation× ・ Cultivation× ・ Drillmaster× ・ Flame Control× ・ Heal Homunculus× ・ Homunculus Resurrection× ・ Vaporize× -Leveling Leveling Levels Experience ・ Base Level (Base EXP Chart ・ Base EXP Quests×) ・ Job Level (Job EXP Chart ・ Job EXP Quests×) ・ パーティシステム ・ Guild Level× ・ Homunculus Level (S-Type×) Leveling Methods Bounty Board Quests • Eden Group Leveling Quests · 狩場情報 · EXP Quest Table ・ Weekly Turn-In Events× (Gramps) Categories Articles Needing To Be Updated | Homunculus | Alchemist br()・
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名前 建築素材 備考 Quarries 採石場 木材15 1つの岩に2つまで設置できる Forester 樵小屋 木材15、石5 Small Stockpile 小さな倉庫 木材7、石3 Stockpile 倉庫 木材30、石15 Charcoal Maker 炭焼き小屋 木材15 Iron mine 鉄鉱山 木材25、石5 1つの岩に2つまで設置できる Blacksmith 鍛冶屋 木材25、石50 Mason 石工 木材10、石20 Rock Removal 岩の除去 木材30、金貨30、道具10
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Format Title Artist Label Model Number Release Press 12 ワンバース(promo) STERUSS ZZ PRODUCTION ZPLP-003 2012/10/04 300 Side Track Title Produce A 1 ワンバース DJ KAZZ-K 2 ワンバース(Inst) DJ KAZZ-K 3 ワンバース(Acap) DJ KAZZ-K B 4 NE-HAN ビート武士 5 狂った悪魔のラブソング WATT 6 LAST DAY(AM4 59 MIX) ビート武士 ※diskunion新宿CLUB MUSIC SHOP限定 ※CLEAR VINYL(WHITE) PERTAIN CD THE RAP MESSENGERS
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MON... Monaghan, James.1995."Whole-text analysis in computerized spoken discourse", in Spoken English on Computer, ed. G. Leech, G. Myers, Jenny Thomas, pp. 62-68. Longman. Mondorf, Britta. 2003. "Support for More-Support", in Determinants of Grammatical Variation in English, ed. Günter Rohdenburg Britta Mondorf, pp. 251-304. Berlin De Gruyter. Mondorf, Britta.2004.Gender Differences in English Syntax. Niemeyer. Mondorf, Britta. 2007. "Recalcitrant problems of comparative alternation and new insights emerging from internet data", in Corpus linguistics and the Web, ed. Marianne Hundt, Nadja Nesselhauf, Carolin Biewer, pp. 211-32. Amsterdam Rodopi. Mondorf, Britta. 2010. "Variation and Change in English Resultative Constructions". Language Variation and Change 22.3 397-421. Monroe, B. S.1907."French Words in Layamon". MP 4 559-67. Montgomery, Chris. 2007. "Northern English Dialects A perceptual approach." PhD thesis, University of Sheffield. Montgomery, Chris. 2012. "Perceptions of Dialects Changing Attitudes and Ideologies", in The Oxford Handbook of the History of English, ed. Terttu Nevalainen Elizabeth Closs Traugott, pp. 457–469. Oxford Oxford University Press. Montgomery, Martin. 1999. "Talk as Entertainment The Case of The Mrs Merton Show", in Talk about Shows La Parola e lo Spettacolo, ed. Louann Haarman, pp. 101-150. Bologna CLUEB. Montgomery, Michael.1989."Choosing between THAT and IT". Language Change and Variation, ed. R. W. Fasold D. Schiffrin, pp. 241-54. John Benjamins. Montgomery, Michael. 1989. "The standardization of English relative clauses", in Standardizing English Essays in the History of Language Change in Honor of John Hurt Fisher, ed. Joseph B. Trahern, Jr., pp. 113-138. Knoxville The University of Tennessee Press. Montgomery, M. B.1989."Exploring the roots of Appalachian English". English World Wide 10 227-78. Montgomery, Michael.1989."The standardization of English relative clauses", in Standardizing English Essays in the History of Language Change in Honor of John Hurt Fisher, ed. Joseph B. Trahern, Jr., pp. 113-38. Knoxville The University of Tennessee Press. Montgomery, Michael. 1989. "A note on y'all". American Speech 64 273-275. Montgomery, Michael. 1992. "The Anglicization of Scots in Seventeenth-Century Ulsters". Studies in Scottish Literature 26 50-63. Montgomery, Michael. 1992. "The Etymology of Y'all", in Old English and New Studies in Language and Linguistics in Honor of Frederic G. Cassidy, ed. Joan H. Hall, pp. 356-69. New York Garland. Montgomery, Michael B.1994."The evolution of verbal concord in Scots", in Studies in Scots and Gaelic, ed. A. Fenton d. A. MacDonald, pp. 81-95. Edinburgh Canongate Academic Press. Montgomery, M.1995.An Introduction to Language and Society. Routledge. Montgomery, Michael.1995."The Linguistic Value of Ulster Emigrant Letters". Ulster Folklife 41 26-41. Montgomery, Michael. 1996. "The future of Southern American English". SECOL Review 20 1-24. Montgomery, Michael. 1997. “Making Transatlantic Connections between Varieties of English The Case of Plural Verbal –s”. Journal of English Linguistics 25 122-41. Montgomery, Michael. 1998. "In the Appalachians They Speak like Shakespeare", in Language Myths, ed. Laurie Bauer Peter Trudgill, pp. 66-76. London Penguin. Montgomery, Michael.2005.Ulster-Scots Language Yesterday and Today. Four Courts Press. Montgomery, Michael.2006."Notes on the Development of Existential They". American Speech 81 132-45. Montgomery, Michael Curtis Chapman.1992."The Place of Change in Appalachian English", in History of Englishes New Methods and Interpretations in Historical Linguistics, ed. Matti Rissanen et al., pp. 624-39. Berlin Mouton de Gruyter. Montgomery, Michael, Michael Ellis Brandon Cooper. 2014. "When did Southern American English really begin? Testing Bailey’s Hypothesis", in The Evolution of Englishes The Dynamic Model and Beyond, ed. Sarah Buschfeld, Thomas Hoffman, Magnus Huber Alexander Kautzsch, pp. 312-330. Amsterdam John Benjamins. Montgomery, Michael Margaret Mishoe. 1999. "'He Bes Took up with a Yankee Girl and Moved up There to New York' The Verb Bes in the Carolinas and Its History". American Speech 74(3) 240-281. Montgomery, Michael, Janet M. Puller Sharon DeMarse. 1993. "'The Black Men Has Wives and Sweet Harts [and Third Person Plural -s] jest like the White Men's Evidence for Verbal -s from Wirtten Documents on Nineteenth Century African American Speech". Language Variation and Change 5 335-57. Montgomery, Thomas.1978"Iconism and Lexical Retention in Spanish Stative and Dynamic Verbs". Language 54 907-916. Montgomery, Thomas.1995"A Latin Linguistic Icon Readapted in Proto-Romance and in Medieval Spanish". Hispanic Review 63, 2 147-155. Montoro, Rocío. 2011."Multimodal Realisations of Mind Style in Enduring Love", in Telecinematic Discourse Approaches to the Language of Films and Television Series, ed. Roberta Piazza, Monika Bednarek Fabio Rossi, pp. 69-83. Amsterdam John Benjamins. Montoro, Rocío. 2019. "Investigating Syntactic Simplicity in Popular Fiction A Corpus Stylistics Approach", in Rethinking Language, Text and Context Interdisciplinary Research in Stylistics in Honour of Michael Toolan, ed. Ruth Page, Beatrix Busse Nina Norgaard. London Routledge.
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MONSTER official band score